My Thoughts on Superman video games
Since this is Superman’s 80th anniversary I decide
to talk about why it’s hard to make a good Superman video game? Before I give my
two cents on the subject, we need to know what do you need in order for a game
to function. First you need a character for the player to control, second an
objective that the player can complete and make that task hard for him or her
to complete just enough for the player to feel satisfy. You don’t want the player
to rage quit and throw the control at the TV. This may sound simple but it can
be hard to execute because what is or isn’t hard in video games can be
subjective. Just because I consider the Mega Man games hard that doesn’t mean
everyone else will feel that way.
This is where the
Superman is overpowered argument has some value how can you make a Superman game
challenging if almost nothing can stop him? When you play a Batman or
Spider-man game getting shot won’t kill you but it can, that not the case for
superman. The developers feel like if they give the player all of Superman’s
powers it would make the game too easy and boring. Well it’s possible to create
a game without giving us all of Superman’s powers, I mean no one complaint that
Superman didn’t have his ice breath in the animated series as far as I know but I digress.
The
only way around this issue that I can think of is if the Superman game took place in
space and the only allies he’ll have is Kara and Dr. Hamilton. Also the creators can design a game around his powers to make things difficult. Like have Superman search for a bomb in Metropolis but that'll be hard for him because it's covered in lead and he can't see through lead. The Superman Returns video game did something like this as far as if you fail to save the city you lose. Since were on the Subject of Metropolis it needs to be an open world or sandbox where you feel like your flying around it.
They kind of did that with the Superman
Returns video game but the game feels empty. I wish game developers would apply
how they did the Arkham games to Superman without making the same game, as far
as making the player feel like their Superman. The only way I can see a Superman game can work if it’s an
RPG, you start off as Superman in a weak state then you build up your powers as
you progress through the game. That’s another down side to making a superman
games how can you make them better than the last one without making Supermen stronger
than he already is?
Another thing that can hurt making a Superman game is the story and
how will it affect the gameplay? What kind of story can you tell with a
character that represents the best of humanity? Going back to the RPG idea tell
a story of Superman trying to gain experiences by working to gain the people of Metropolis trust and do reporter work as Clark Kent. Doing that would justify you playing as Clark Kent. I don’t see how to make the
gameplay work beyond if you fail you start over or game over. Another way you can do this is Telltales where combat and gameplay don't matter that much, then again your producing a interactive movie. I like how Superman was handled in Lego Batman 2 because it captured what Superman is without going in depth with it.
Heck Developers can make a Superman game similar to this as far as have Lex Luthor work with the Army to take down Superman. However this game will feel like a beat em up.
Finally how will this game sell the villains? Another
reason why the Arkham games are popular is because it introduce us to Batman’s
rouges gallery in a way that makes since. A lot of people are not going to know
Superman villains like Metallo, Mr. Mxyzptlk, Toyman etc. ( Unless they grew up watching
the animated series and Smallville.) The game should introduce these characters
in a way that feels like world building and have the baddies challenge Superman
in different ways. These are my reasons why making a Superman game is hard. Do you think it's possible to make a good Superman game?
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