My DLC rant
Intro: I'm kind of embarrassed that I'm talking about this now because I had a feeling that this was going to happen. That's the reason why I waited, because I didn't think the video game industry would really go in this direction, but I'm getting ahead of myself.
Before I get into this topic, I want to talk about two other things the video game industry does that annoy me. I usually get one game console; if I want to get another one, I wait until the next-gen console comes out. That becomes difficult because Microsoft and Sony release different versions of their consoles, I don't enjoy spending money on the same thing. Movies can get away with rerelease because they are affordable. This is why I buy from Nintendo first because they don't pull this crap. Well, they kind of did with the Wii, but I don't hear people talking about that. Also, doing this sends mixed messages. I mean, is the latest model better or worse than the previous one? The other thing is multiplayer, I mean, there was a time where you could play multiplayer with the game's A.I. Now that's not the case, you can only play multiplayer online, depending on which game you have. Do I really have to explain why this is an issue for me?
For those of you who are not gamers, DLC is short for downloadable content. It's basically mini parts of the main game, and it adds new features to the game. Sometimes it's free if you pre-order certain games, and sometimes it's not. We had DLC in the past, but now it's growing. I wasn't against it at first because it's not a part of the main game, and it didn't cost much at first. What ruins DLC is the micro-transaction; DLC costs 15 dollars or more. Plus, the creators make new DLC every few months. Instead of DLC's adding more content to the games, they are used to divide the game into parts. For example, how would you feel if Goku was a DLC in the Jump Force game? Would you be outraged if the story mode for Power Rangers: Battle for the Grid was a DLC that cost 30 dollars? Speaking of Battle of the Grid, that game could foreshadow how they are going to do DLC from now on. I mean, why make us pay full price for an incomplete game?
I know the gaming industry is trying to find a new way to make money; however, it should not come at the expense of ripping off the consumers. They don't make enough money with people paying to play online? What incentive do I have to buy games if the developers are going to be lazy with making them? How is this any different if I paid 11 dollars to watch a movie, but I only see ten minutes of the movie? There was a time where if you want to unlock new skins, story modes, maps, or characters, you beat the game or perform a difficult task in the game. We still have that, but it's been reduced to Achievement awards. What's the point of that if there's no payoff to completing them? Also, if you buy a game four years later, you will miss out on the extra content because the creators will shut down the online server. How is this better than having the extra content already installed in the game? I blame the consumers for this because we are encouraging them to use DLCs to split the game into pieces.
Overall, this is not good business practice. We need to let the gaming industry know that this is not OK, we can't do that if we keep supporting them. We teach people to treat us by what we tolerate.
