My thoughts on fighting games
I have mixed feelings about fighting games. I like playing them because it's a fair game between you, the other player, and the CPU, kind of. You, the other player, or the CPU have the same abilities; what you do with them determines victory or
defeat. Despite that I’m not that good at them, part of the reason
why is because of the ridiculous combo combination. I find it insulting that I have to do them because your basic moves don't do as much damage. Plus, they are hard for me to execute; sometimes, I do it without trying. This is what ruins fighting games like MK and Street Fighter for me because I
spend more time trying to figure out the combos than playing the game. There
are some fighting games where you can set up the controls so that you can perform
the special moves with ease, but I wouldn’t recommend that unless you want to be made
fun of.
I didn't have this problem with Soul Calibur 2, I can stop playing that game for years and know most of the moves. (I wish I could say the same for Soul Calibur 4.) I'm surprised that DBZ fighting games last this long, I mean, aren't you tired of playing the same story, using the same characters and moves? Fighting games may have the same blueprint and mechanics that doesn't mean that they all have the same gimmick. That's another issue I have with them; I wish they were different. This is what made the Super Smash bros games so popular; four players can fight each other, and instead of having to knock out your opponent, you have to either get a ring out or inflict as much damage until you knock him or her out of the stage. Something you don't have to do, that if you get the right weapon in the game, this is what helps make the game fun, it drops random weapons in the middle of the fight.
It's a shame that Fighters Destiny isn't popular or became a well-known franchise because that game breaks away from the fighting game formula. In that game, you win by scoring the most points; you do that by performing certain moves. The same thing goes for Custom Robo, you get to customize your robot in that game, plus find cover and dodge your opponent's attacks. To be fair, I can understand why you would be bored with that game because all you can do is shoot lasers and bombs at your opponent. In Godzilla Destroy All Monsters melee you get attacked by the NPC. That can be annoying because you have to split your focus. That's all I have to say about fighting games for now if the developers try new things with this genre, it would be more popular than it already is.
I didn't have this problem with Soul Calibur 2, I can stop playing that game for years and know most of the moves. (I wish I could say the same for Soul Calibur 4.) I'm surprised that DBZ fighting games last this long, I mean, aren't you tired of playing the same story, using the same characters and moves? Fighting games may have the same blueprint and mechanics that doesn't mean that they all have the same gimmick. That's another issue I have with them; I wish they were different. This is what made the Super Smash bros games so popular; four players can fight each other, and instead of having to knock out your opponent, you have to either get a ring out or inflict as much damage until you knock him or her out of the stage. Something you don't have to do, that if you get the right weapon in the game, this is what helps make the game fun, it drops random weapons in the middle of the fight.
It's a shame that Fighters Destiny isn't popular or became a well-known franchise because that game breaks away from the fighting game formula. In that game, you win by scoring the most points; you do that by performing certain moves. The same thing goes for Custom Robo, you get to customize your robot in that game, plus find cover and dodge your opponent's attacks. To be fair, I can understand why you would be bored with that game because all you can do is shoot lasers and bombs at your opponent. In Godzilla Destroy All Monsters melee you get attacked by the NPC. That can be annoying because you have to split your focus. That's all I have to say about fighting games for now if the developers try new things with this genre, it would be more popular than it already is.
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